athena royale script pastebin

todo-related-topics-no-data @s + 1) {, while(1) { // Moving the Loot Boxes to random locations, which are passable/walkable. "; mes "To show our appreciation, we will gladly give you a reward. debugmes "X1["+. @e+14)+"]")); // = Put in the ID's for the respective Random Option Slot, they will be randomly selected. Good aimbot though I already use it a lot. @BR_ID+"$")+"]: The zone has been declared, every participant will be warped soon on the battlefield! setarray .@OptID[getarraysize(.@OptID)],getd("@inventorylist_option_id"+.@o+"["+. @c*6-6] + ( (. @id) + 1; if(getarraysize(getd("$@BR_RegQ"+. mes "Do you want to join the Battle Royale? "; } else if(. "; setarray getd("$@BR_RegQ"+. @l]; setarray BR_EQ_ATT[.@s],@inventorylist_attribute[. 4730,4731,4732,4733,4734,4735,4736,4737,4738,4739, // > DEX: 4720,4721,4722,4723,4724,4725,4726,4727,4728,4729. getitem2 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[. 428 views, 2 likes, 1 loves, 0 comments, 3 shares, Facebook Watch Videos from Royale Ergonomics: Customise your Royale Athena 2021 however you want, the way you want with our online customiser at. @i]; setarray .@c3[.@c],@inventorylist_card3[. @atcmd_parameters$[0],"Payon") == 1), else if(compare(. @cs; set .@s,. "; mes "I'm sorry, but you can't register currently for the chosen Arena, since it's still in progress. Blox Fruits OP SCRIPT: Sep 25th, 2021 : Never: 275: 0: None - Free Roblox Script Anime Artifacts Simulator - Auto Collect Coins: Sep 24th, 2021 : . @atcmd_parameters$[0],"Gonryun") == 1), else if(compare(. @BR_ID+"[0]"),112,47,335,316; setarray getd(".area_"+. mes "I will now store every equipment except your Costume Headgears for you, if you didn't do that already! @pty_ct; set .@p,. | 13.28 KB, JSON | @rand1)+", "+getarraysize(. @c,0; . "; mes "On the battlefield you can find equipment in Lootboxes, which are hidden. @r+"]"); makeitem3 .@id,.@am,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,.@ref,0,.@c1,.@c2,.@c3,.@c4,.@OptID,.@OptVal,. @i+2]); mes " > Registration Timer: "+$@BR_RegTimer+" Minute"+ ($@BR_RegTimer > 1)? @pty_ct; copyarray .@pty_cid[0],$@partymembercid[0],. @BR_ID)); set .@t,. @w + 1), if(getarraysize(getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+. // Note: There is a global config, except .arena_ and .area, at the end of these lines. npcshopadditem "BR_Shop",.br_shop[.@s],.br_shop[. @l+"]"); announce "[Battle Royale]: You're entire equipment has been saved. @id)); donpcevent "BR_Arena#"+. @m,3; // Set range of area around the Player for makeitem, switch(getiteminfo(@inventorylist_id[. @r,0; . @rmin4)+", "+getarraysize(. 4811,4810,4809,4808,4820,4821,4822,4823,4824,4825, // > Spell: 4815,4814,4813,4812,4826,4827,4828,4829,4830,4831. @accid); set .@w,. Are you sure you want to create this branch? Roblox Island Royale Silent Aim Script 2022 - Working GUI - YouTube @a,0; . 13% FOR RAINBOW NO GOLD PETS NEEDED! mes "Every class recieves an starter weapon on entering the battlefield. @atcmd_parameters$[0],"Malaya") == 1), else if(compare(. ), // > .zone_move = How many cells should the zone move towards the centre, // > .zone_time = Time until the zone moves (in seconds), // > .reveal_time = Time until the next Zone will be revealed (in seconds), // > .rew_place = Multiplier for Reward depending on Placement, // ex: 1st place gets *10 more points, eveything after tenth place gets *1. @i+4]); mes " > Last Zone Size: "+getvariableofnpc(getd(".last_zone_size_"+. @BR_ID)/60 > 1)?"s":""):getd(".zone_time_"+. @OptVal); deletearray .@OptParam[0],getarraysize(. @atcmd_parameters$[0],"Lasagna") == 1), else if(compare(. Fixed typo. @rmax1[0],100,100,10,10,10,10,10,10,10,10,10,10,10,10,10,10; // 2nd Random Option Slot - Race/Class/Size Damage Reductions - Human/Medium. @atcmd_parameters$[0],"Hugel") == 1), else if(compare(. @id) == 1 && . | 0.24 KB, JSON | @l+"]"); makeitem3 @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[.@l],.@OptID,.@OptVal,. @c + 1), if(getcharid(0) == getd("$@BR_RegQ"+.@id+"["+. @l_y1 && . And you can watch my Youtube Video for a detailled Review! Pa1nx9's Pastebin - Pastebin.com @o <= .@opt_ct[. ",bc_all; deletearray getd(".Downed_"+. ",bc_all; announce .n$+": Well done! @BR_ID+"[0]"),47,75,283,310; setarray getd(".area_"+. "; mes "But you have to choose it before you start/join an arena. @BR_ID); set .@s,. @BR_ID+"[0]"),66,81,362,274; setarray getd(".area_"+. 7 min ago @i] == getequipid(EQI_COSTUME_HEAD_LOW) ) {. @BR_ID)); set .@l,. @rmax3)+", "+getarraysize(. @p+"]"),1; // Check if every member from the party has died and remove it from the total count, if(getarraysize(getd(".BR_PTY_"+getcharid(1))) == 0) {, for ( set . "; query_sql "SELECT `amount`,`claimed` FROM `donate` WHERE `account_id` = "+getcharid(3), @amount$, @claimed$; query_sql "SELECT "+@amount$+" - "+@claimed$, @value$; query_sql "SELECT '"+@value$+"' > 0", @enough; mes "Sorry, you do not have enough to make a claim. 4710,4711,4712,4713,4714,4715,4716,4717,4718,4719, // > VIT: 4740,4741,4742,4743,4744,4745,4746,4747,4748,4749. @e+"::OnBRStart"; donpcevent "#BRZ"+.@BR_ID+"-"+. @o + 1) {. @c*6-6] + " - ["+ ( (.arena$[. Hunter x Athena Script GUI Roblox has auto farm stamina, strength, speed, and auto push-ups. @l < @inventorylist_count; set .@l,. @e+10)+"]"); if(getd(".weap_"+.@bclass+"["+(. You have placed rank "+. //= 1.2 - Modified for public use. ":":""); // Set different variables for easier access to the required data, // Reset variable if respective arena is not active, if(getd("$@BR_Status_"+. @atcmd_parameters$[0],"Morroc") == 1), else if(compare(. @p < getarraysize(getvariableofnpc(getd(".rew_place_"+. API tools faq. @c],1; // Quick Check if Random Options are on the current Item, set .@c,. @i]; setarray .@opt[. @BR_ID)); sleep 2000; // Let the players finish loading. It gives you the possibility to fly, teleport, get unlimited cash and unlock all the special attributes. @cards))]; // * Enchant Slot 1 (Card Slot 4) - Status Enchants (STR/AGI/VIT/INT/DEX/LUK - 1~10), // > STR: 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709. setarray . It has functions aimbot, silent aim, esp, and many more. @p < getarraysize(getd(".BR_PTY_"+getcharid(1))); set .@p,. setarray .@opt_id4[.@c],@inventorylist_option_id4[. @l]; setarray BR_EQ_C2[.@s],@inventorylist_card2[. setarray . addtimer (.PosTimer*1000),strnpcinfo(0)+"::OnZoneCheck"; set @BRZ_Start,1; // Delay the damage ticks until the first zone has been displayed, if(getcharid(1) == 0) break; // Checks if player is in party, saves me another check for game mode, if(getarraysize(getd(".BR_PTY_"+getcharid(1))) == 0) // Checks if the party is not saved yet. setarray . @id) == 0 && . "; query_sql "UPDATE `donate` SET `claimed` = `claimed` + "+@total$+" WHERE `account_id` = "+getcharid(3); logmes "Claimed "+@quantity+" "+getitemname(@name[@m])+"s"; mes "Thankyou for donating! @e+14]); setarray . Fair use is a use permitted by copyright statute that might otherwise be infringing. @e+3]) // If refine is enabled, randomize it. @y,BL_NPC,strnpcinfo(0)); // For makeitem, set . @e,1; . Twenty One Pilots Concert Experience BREAK SERVER, Project Star Script - (Item TP, Mob TP, Dungeon TP & More! @l+"]"); setarray getd("BR_EQ_OPT_PAR"+.@o+"["+.@s+"]"),getd("@inventorylist_option_parameter"+.@o+"["+. "; mes "The reward for participating are "+getitemname($@BR_RewID)+"'s, the total amount what you can gain is affected by Kills and your Placement. @w < getarraysize(getd(".BR_PTY_Total_"+. //===== ToDO =================================================, //= Optional: Add a check to define the server type (pre-renewal or renewal), // (Would affect Classes and Random Options), //============================================================, // Note: This below is a to prevent deletion of non-storeable equipments, like WoE Gear so it won't get deleted/dropped accidently, if(getarg(0) == 4) { // Load saved Equipment, for ( set . You Asked I Delivered.. Bugxie Providing you the best virus-free Roblox Exploit Videos!JOIN OUR DISCORD:https://discord.me/bugxieScript : https://bit.ly/AthenaBattleRoyale(Contact me on discord for credits)Timestamps:0:00 - How to download the script0:55 - Script showcasePagesRoblox profile : https://www.roblox.com/users/1037290265/profileRoblox Group : https://www.roblox.com/groups/5642372/Bugxie#!/aboutExploitKRNL ( FREE EXPLOIT ) : https://www.youtube.com/watch?v=-qCdNzTiNzkALL CREDITS GOES TO RESPECTIVE OWNERS! DISCLAIMER Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for \"fair use\" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. mes "Welcome to the Battle Royale Arena! "; query_sql "SELECT `account_id`,`amount` FROM `donate` ORDER BY `amount` DESC", @donatoraid, @donatedamount$; JSON | @e+8)+"]")) {, if(getd(".weap_"+.@bclass+"["+(. @atcmd_parameters$[0],"Einbech") == 1), else if(compare(. @e]; prontera,147,170,4 script Battle Royale#BR_NPC 4_M_KNIGHT_GOLD,{. deletearray getd("$@BR_RegQ"+.@BR_ID),getarraysize(getd("$@BR_RegQ"+. By continuing to use Pastebin, you agree to our use of cookies as described in the. ",bc_all; donpcevent "BR_Arena#"+. @ct > 0 && getd(".ID_"+strnpcinfo(2))) {, else if(HP <= 1 && getd(".ID_"+strnpcinfo(2)) == 0) { // Timer has run out and player is still dead, set .ResTime,10; // Required amount of seconds to resurrect, set .DownTime,30; // Maximum amount of seconds before the player can't resurrected anymore, // Define what NPC Sprite you want to be displayed - use whatever you like, //prontera,160,163,0 duplicate(BR_Downed) #BR00-1 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-1 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-2 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-3 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-4 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-5 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-6 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-7 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-8 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-9 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-10 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-1 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-2 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-3 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-4 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-5 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-6 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-7 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-8 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-9 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-10 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-1 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-2 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-3 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-4 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-5 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-6 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-7 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-8 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-9 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-10 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-1 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-2 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-3 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-4 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-5 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-6 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-7 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-8 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-9 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-10 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-1 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-2 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-3 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-4 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-5 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-6 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-7 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-8 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-9 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-10 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-1 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-2 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-3 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-4 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-5 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-6 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-7 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-8 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-9 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-10 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-1 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-2 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-3 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-4 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-5 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-6 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-7 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-8 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-9 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-10 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-1 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-2 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-3 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-4 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-5 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-6 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-7 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-8 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-9 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-10 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-1 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-2 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-3 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-4 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-5 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-6 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-7 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-8 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-9 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-10 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-1 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-2 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-3 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-4 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-5 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-6 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-7 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-8 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-9 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-10 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-1 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-2 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-3 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-4 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-5 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-6 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-7 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-8 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-9 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-10 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-1 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-2 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-3 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-4 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-5 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-6 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-7 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-8 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-9 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-10 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-1 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-2 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-3 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-4 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-5 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-6 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-7 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-8 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-9 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-10 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-1 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-2 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-3 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-4 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-5 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-6 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-7 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-8 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-9 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-10 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-1 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-2 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-3 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-4 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-5 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-6 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-7 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-8 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-9 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-10 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-1 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-2 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-3 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-4 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-5 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-6 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-7 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-8 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-9 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-10 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-1 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-2 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-3 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-4 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-5 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-6 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-7 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-8 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-9 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-10 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-1 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-2 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-3 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-4 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-5 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-6 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-7 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-8 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-9 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-10 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-1 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-2 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-3 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-4 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-5 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-6 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-7 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-8 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-9 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-10 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-1 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-2 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-3 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-4 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-5 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-6 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-7 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-8 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-9 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-10 4_ENERGY_BLACK. @atcmd_parameters$[0],"Aldebaran") == 1), else if(compare(. getmapunits(BL_PC,strnpcinfo(4),. @cards[0],4043,4094,4575,4425,4518,4390; if(getd(".weap_"+.@bclass+"["+(. @rmax1); deletearray .@rpar1,getarraysize(. 4832,4833,4834,4835,4836,4837,4838,4839,4840,4841, // > Neutral Resistance/Immune: 4933,4934,4935,4848, // > Special : 4853,4854,4855,4856,4857,4858, // > Conjure (Spell): 4885,4886,4887,4888,4889, // > Highness Heal, Coluceo Heal, Archbishop, Bear's Power, Runaway Magic, Speed of Light, Muscle Fool, Hawkeye, Lucky Day, // > 4803,4804,4805,4875,4876,4877,4878,4879,4880. 8 min ago setarray getd(".zone_"+.@BR_ID+"[0]"),getd(".@zone_c_x_"+. @BR_ID+"[0]"),137,47,267,209; setarray getd(".area_"+. //= 2.0 - Many changes, especially ones I had always wanted, //= to add to this script. @i,0; . this script for rush point gives you, aimbot, esp and other features which makes the game super easy to play and win footer-imprint-headline footer-terms-of-service footer-data-headline . @BR_ID)+3)+"]"))/2); // Border#1+3, set .@m2,getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]")+(distance(getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @r >= getarg(2))?getarg(2):. @id),"BR_Init")+" Cells"; mes " > Zone Timer: "+getvariableofnpc(getd(".zone_time_"+. "; mes "After the match your inventory will be restored back to how it was. @g+"]"); getitem3 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[.@g],.@OptID,.@OptVal,. // If you encounter problems or you are unsure if you put every value correctly, use this to check the array sizes: // Either comment the /* and */ or delete them until you don't need it anymore. deletearray getd(".Downed_"+.@BR_ID+"[0]"),getarraysize(getd(".Downed_"+. 0 . @w,0; . @i] != 0) {. @BR_ID); set .@x2,getd(".zone_"+.@BR_ID+"["+(. @OptParam; delitem3 @inventorylist_id[.@l],@inventorylist_amount[.@l],1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[.@l],.@OptID,.@OptVal,. // = You are free to edit these as you like! @BR_ID),rand( (getd(".area_"+.@BR_ID+"[0]")+getd(".last_zone_size_"+.@BR_ID)),(getd(".area_"+.@BR_ID+"[2]")-getd(".last_zone_size_"+. "; mes "Sorry, we currently do not allow claiming Zeny. "; for ( set . @l+"]"); setarray .@OptParam[getarraysize(.@OptParam)],getd("@inventorylist_option_parameter"+.@o+"["+. @o <= 5; set .@o,. @bclass))/15)*15-15; if(rand(1,100) >= getd(".weap_"+.@bclass+"["+(.@e+2)+"]")). //= input is incorrect. mes "Please enter the amount "+@donator$+" is to be deducted by:"; if(@version) query_sql "SELECT CAST('"+escape_sql(@deduct$)+"' AS DECIMAL)", @deduct$; query_sql "SELECT '"+escape_sql(@deduct$)+"' > 0", @valid; mes "You have specified that "+@donator$+" is to be deducted by $"+@deduct$+". ",bc_all; if(!.Arena_Status[atoi(strnpcinfo(2))] || ! Loading | Linkvertise 7 min ago @enchant3[0], 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709, // > AGI: 4730,4731,4732,4733,4734,4735,4736,4737,4738,4739. @rmin2); deletearray .@rmax2,getarraysize(. "; mes "Please enter the amount donated by "+@donator$; if(@version) query_sql "SELECT CAST('"+escape_sql(@donating$)+"' AS DECIMAL)", @donating$; query_sql "SELECT '"+escape_sql(@donating$)+"' > 0", @valid; mes "You have specified that "+@donator$+" has donated $"+@donating$+". setarray .@opt_id2[.@c],@inventorylist_option_id2[. @e+7)+"]")) // Random. @z+3)+"]")); for ( set . @c4; makeitem 12007,1,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. 4740,4741,4742,4743,4744,4745,4746,4747,4748,4749, // > LUK: 4750,4751,4752,4753,4754,4755,4756,4757,4758,4759. donpcevent "#BRZ"+.@BR_ID+"-"+. @l]; setarray BR_EQ_C3[.@s],@inventorylist_card3[. setd(".@c"+.@s),.@cards[rand(getarraysize(. ",bc_all; setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+(getarraysize(getd(".zone_"+.@BR_ID))-4)+"]"),getd(".zone_"+.@BR_ID+"["+(getarraysize(getd(".zone_"+.@BR_ID))-3)+"]"),getd(".zone_"+.@BR_ID+"["+(getarraysize(getd(".zone_"+.@BR_ID))-2)+"]"),getd(".zone_"+.@BR_ID+"["+(getarraysize(getd(".zone_"+. "; switch(select("- Game Mode:- Arena's:- Restricted Skills:- Nevermind")) {. setarray .@opt_id5[.@c],@inventorylist_option_id5[. So Index*15, // Array [ ]: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, setarray .weap_0[0], 1108,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade, 1105,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Falchion, 1505,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mace, 1246,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Cinquedea, 1605,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Wand, 1622,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Hypnotist's Staff, 13019,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Ginnungagap, 1217,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Stiletto, 13036,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Damascus, 13411,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Gladiator Blade, 1543,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Brave Morning Star, setarray .weap_1[0], 1127,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Saber, 1152,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Slayer, 1158,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Two-Handed Sword, 1171,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Zweihander, 21003,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Muramasa, 1421,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Battle Hook, 1462,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Trident, 1463,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Halbert, 1410,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lance, 1485,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Battle Fork, setarray .weap_2[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1228,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Combat Knife, 1220,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gladius, 1611,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Arc Wand, 1613,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mighty Staff, 1645,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lich's Bone Wand, 2000,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Staff of Destruction, 1574,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Strategy Book, 1558,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Girl's Diary, 1560,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Sage's Diary, setarray .weap_3[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1708,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Great Bow, 1716,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gakkung Bow, 1723,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Luna Bow, 1908,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Guitar, 1924,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Guitar, 1920,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Berserk Guitar, 1969,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade Whip, 1971,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Eletric Wire, 1978,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Brave Lariat, setarray .weap_4[0], 1532,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Stunner, 1517,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Sword Mace, 1520,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Chain, 1634,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Recovery Wand, 1560,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Sage's Diary, 1810,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Claw, 1813,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Kaiser Knuckle, 1822,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Combo Battle Glove, setarray .weap_5[0], 1108,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade, 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1302,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Axe, 1307,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Windhawk, 1309,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Orcish Axe, 1352,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Battle Axe, 1380,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Battle Axe, 1371,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Doom Slayer, setarray .weap_6[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1255,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Jamadhar, 1288,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Bloody Fear, 1266,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Infiltrator, setarray .weap_24[0], 13101,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Six Shooter, 13105,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Garrison, 13152,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Cyclone, 13170,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lever Action Rifle, 13157,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Drifter, 13159,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Butcher, 13155,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Black Rose, 13156,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gate Keeper, 13161,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Destroyer, 13162,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Inferno, setarray .weap_25[0], 13011,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Asura, 13302,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Huuma Giant Wheel Shuriken, 13305,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Huuma Front Shuriken, 13311,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Huuma Shadow, setarray .weap_4047[0], 1574,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Strategy Book, setarray .weap_4049[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1615,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Evil Bone Wand, setarray .equip[0], 2147,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Round Buckler, 2110,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Holy Guard, 2105,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Shield, 2185,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Magic Reflector, 2320,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Formal Suit, 2353,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Odin's Blessing, 2311,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mink Coat, 2376,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Assaulter Plate, 2375,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Armor, 2314,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Chain Mail, 2332,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Silver Robe, 2374,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Robe, 2366,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Divine Cloth, 2378,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Assassin Robe, 2381,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Elite Archer Suit, 2538,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Captain's Manteau, 2517,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Vali's Manteau, 2436,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Combat Boots, 2433,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Boots, 2432,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // High Heels, 2418,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Vidar's Boots, 2422,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // High Fashion Sandals, 2435,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Battle Greaves, // Max Equipments per Loot Box (Default: 3), if(strnpcinfo(0) != "BR_LootBox" && strnpcinfo(0) != "Chest#BR_TestBox").

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